#version 150

varying vec4		position;
varying vec3		normals;
varying mat4		TBN;
uniform sampler2D	tDiffuse;

void main( void )
{
	//gl_FragData[0]		= vec4(texture2D(tDiffuse,gl_TexCoord[0].st).rgb, 0);
	gl_FragData[0]		= vec4(0,1,0,0);
	gl_FragData[1]		= vec4(position.xyz,0);
	gl_FragData[2]		= vec4(normals.xyz,0);
}
